While the dragon is annoying, at least you can see it coming. When a player places these tiles in a city, they must remove one of the meeple knights in that city from the game. The fairy is a desperate maneuver to protect your meeple in the "mega city" and also a way to get extra points.ģ.) Princess: Six city tiles have a picture of a princess on them. No longer will players complain when they don't draw the tile they need (okay, I'm kidding here - the complaining will always occur), because they can instead choose to move the fairy. This gives players a decent amount of options. Also, if a player starts their turn, and they already control the fairy, they gain an additional point! No one wants to see anyone else pick up a free point each turn, so the fairy gets moved around a lot. The fairy protects that meeple from the dragon, as well as giving the player who controls the meeple three extra points when scoring the farm, city, road, or cloister that the meeple is on. Whenever a player plays a tile but places no meeple on that tile, they may place the fairy next to any of their meeples on the board instead. Some people hate having their meeples killed, but they can either use the fairy as protection or try to avoid the dragon altogether.Ģ.) The Fairy: The expansion is called the PRINCESS and the dragon, but the most interesting piece in the game is the fairy, a little white meeple. just so that they can use them in other locations. At the same time, I've seen players kill their own farmers, pigs, etc. Players must always be on the lookout for the dragon and keep tabs on its location - so as to avoid getting killed. The dragon makes the meeples who control the huge farms not quite so dangerous. If multiple players are playing, they can gang up one person who is building a "mega city". This, of course, makes the dragon a very dangerous entity.
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